31st of May 2019
Windows / MacOS
A short interactive story about Zach, June and a strange phenomenon. During her journey home from work, June leaves Zach voice messages about why she’s running late. You’re Zach and, stuck in the living room, you will have to do everything to keep hearing those messages.
What can be happening out there?
More than fifteen different people where involved in the making of Answer Knot. Why I hear you ask, because we had no clue how to do things at the time.
Answer Knot can be considered more of a school project that a business one. Not that we attended any school to make it, let's say we were our own students and teachers.
Taxonomy & Features
First person interactive story
3D point & click
45 minutes of playtime
Walking simulator with light puzzles
Cinematic atmosphere with music, pretty lighting, voice-over
Logo & Icon
Awards & Recognition
"We tested: Answer Knot" by Christophe
"Answer Knot – the Good, the Bad, and the Motion Blur" by Rachael Brearton
Naraven is (now) a tiny independent studio of 3 people based in Switzerland. (At the time of Answer Knot, it wasn't. It was just friends with free time trying to make a first game. Maybe you don't want to write that down in your paper).
Coming from the film industry for 2/3 of us, we shifted to making games as telling stories is our passion, but telling interactive stories has become our life goal.
Writing, design, PM
Adriana de Pesters
And many more that helped !