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Don't be
Estranger

Factsheet

Description

Developer
Naraven Games

Lausanne, Switzerland

Release date

N/A

 

Platforms

Windows

PS4 / PS5

Xbox One / XS

 

Website

N/A

Regular Price

N/A

An interactive slasher. Paying homage to the slasher films of the 80s and 90s, a colourful cast of characters will dive headfirst into the most obvious traps - but this time, you can intervene.

PITCH: Six teens embark on a heist at their high school to steal their exams’ solutions. But their high school does not entend it that way.

As a horrific allegory of the school system and its inhumanity towards those who are not suited for it, Don't be Estranger humorously depicts these marginal kids who go through years of school in suffering and come out traumatized.

History

Given that we released our previous game on January 30th of this year, this project is in its early (early early) stages of life.

Taxonomy & Features

- Interactive slasher in third person

- 1 player

- 90min playtime

- Developed on Unreal Engine 5

1. Everyone can die - six people enter the school. It is up to your choices and skills to exit the school with all six of them

 

2. Branching convos - your only weapon is a walkie-talkie, and patience.  

3. Comedy horror - with the right balance of spooks and laughs and spooks again

 

4. Creepy crawling - who doesn’t love sneaking through dark corridors with a flashlight and avoiding the janitors - or worse? 

Moodboard prototype

Images

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guideline_test_estrangerPlan_de_travail_3.jpg
Estranger_screenshot_A.png
Estranger_screenshot_B.png
Estranger_screenshot_C.png
Estranger_screenshot_D.png
guideline_test_estrangerPlan_de_travail_1.jpg
1Plan_de_travail_5.jpg
concept art 7.jpg
concept art 8.jpg

Logo & Icon

Copy of Estranger_logo.png

Awards & Recognition

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Selected Articles

Patience...

Additional Links

About Naraven

Female-led tiny studio, Naraven is based in Switzerland and hopes to recreate the awesomness of works-of-art like Until Dawn or Firewatch with just a handful of people. 

Backfirewall credits

Julia Jean

Writing, Creative direction

Phoebe Shalloway

Game design

Qui Cung

Technical lead

Arnow

Art direction & graphic design

Keval Narigara

Animation

Max Raymond

Cinematic direction

Ricardo Amaral Accioly

Environment art

Eric Holzer

Sound design & programming

Nicolas Rabaeus

Score

Contact

inspired by presskit() by Rami Ismail (Vlambeer)

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